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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>GamerCenterOnline - Latest Comments in Kojima Plans To Reveal A &amp;#8220;Major&amp;#8221; Feature in Peace Walker</title><link>http://gamercenteronline.disqus.com/</link><description>None</description><atom:link href="https://gamercenteronline.disqus.com/kojima_plans_to_reveal_a_8220major8221_feature_in_peace_walker/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Wed, 14 Oct 2009 05:36:22 -0000</lastBuildDate><item><title>Re: Kojima Plans To Reveal A &amp;#8220;Major&amp;#8221; Feature in Peace Walker</title><link>http://www.gamercenteronline.net/2009/10/13/kojima-plans-to-reveal-a-major-feature-in-peace-walker/#comment-20029152</link><description>&lt;p&gt;It looks interesting game. I also have see a playable version of the game prior to this week. I was especially impressed at first by the color and smoothness of the environments. The battle system has had some minor adjustments. It looks like the option to just move has vanished, but it appeared that the AI behaviour could be customized. A good trade off. Since the enemies were easy slimes, I just had everyone attack, and again, the graphics jumped out at me, this time because of how expressively the sprites animated.&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Cadeaux</dc:creator><pubDate>Wed, 14 Oct 2009 05:36:22 -0000</pubDate></item></channel></rss>